If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. (I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here play the level and discover them yourself!). If all else fails and the enemy keeps pushing you back farther and farther, I set aside a small region of the map on each side of the city where players can make a "last stand." Here, rivers provide only a small bottleneck for incoming ground forces to pass through. As long as you have some spare funds, who knows how much havoc your remaining forces can wreak! Just be careful about building too close to those structures with the radiation symbols on the sides. I payed a lot of attention to artistic detail when I created this map. See if you can envision the purpose behind each aesthetic feature try to picture the struggle U.N. forces are going through as they fight to remain in control of this hostile region. General 362 Map Pack has four great Generals map conversions made for Zero Hour Skirmish.ĭescription: While going through C&C Generals map files, I noticed two unfinished maps that were never included in the actual game.
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